About

DANIEL VARELA

Audio programmer passionate about audio and music technology, I am an experienced engineer with 10 years of experience as a software developer, having worked on audio engines for videogames, AAA titles and iconic music software.

PROJECTS & COLLABORATIONS

AKAI MPCmpc

Software developer on the iconic MPC product, multiplatform software development in modern C++ using the Juce API.

ELITE DANGEROUSelite

Audio programmer. Wwise audio integration to bespoke gameplay features in collaboration with sound designers.
Design and co develop an audio emitters virtualization system.

VOIP system integration into Wwise audio middleware.

Wwise custom plug ins r&d.

XboxOne and Mac porting of game audio engine. XboxOne GameChat integration.

C++ AUDIO PROGRAMMING FOR GAME DEVELOPMENTbook.jpg

Standard tutorial targeted at game developers which aims to help them incorporate audio programming techniques to enhance their gameplay experience.

Worked with Packt Publishing reviewing drafts for the book.

BLITZTECH AUDIO ENGINE

Responsible for maintaining and improving an existing cross-platform end-to-end audio pipeline, adding support for emerging platforms and audio APIs, as well as finishing integration, maintaining and expanding an existing audio middleware wrapper to fit seamlessly within the tools and runtime pipelines. Also responsible for maintaining and improving the existing toolset, asset management and audio encoding systems.

Design and development of cross-platform software 3D positional system, based on Speaker-Placement Correction Amplitude Panning algorithm.

Maintain and improve third party audio middleware integration with in house engine, such as Fmod and Wwise.